Debat Edukatif dan Permainan Interaktif Sebagai Media untuk Memotivasi Minat Belajar Bahasa Inggris Siswa SMA Negeri 26 Maluku Tengah

Authors

  • Author Icon
    Stella Rose Que Universitas Pattimura
  • Author Icon
    Rachmi Retno Nursanti Universitas Pattimura
  • Author Icon
    Annery Fienta Universitas Pattimura
  • Author Icon
    Syahdania Aini Ngadjen Universitas Pattimura
  • Author Icon
    Fitri Faradila Notanubun Universitas Pattimura
  • Author Icon
    Halima Marasabessy Universitas Pattimura

DOI:

https://doi.org/10.55338/jpkmn.v6i4.7640

Keywords:

Debat edukatif, Permainan interaktif, Motivasi belajar, Kepercayaan diri, Keterampilan berbicara

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan meningkatkan kemampuan berbicara, berpikir kritis, serta motivasi dan kepercayaan diri siswa SMA Negeri 26 Maluku Tengah melalui debat edukatif dan permainan interaktif. Metode yang digunakan adalah Participatory Action Research (PAR) dengan tahapan planning, action, dan reflection. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis menggunakan open, axial, dan selective coding. Hasil menunjukkan bahwa debat edukatif meningkatkan kemampuan berpikir kritis dan kepercayaan diri, sedangkan permainan interaktif memperkuat penguasaan kosakata dan menciptakan suasana belajar kolaboratif. Secara keseluruhan, kegiatan ini memberikan kontribusi nyata dalam meningkatkan keterlibatan dan motivasi belajar siswa serta menegaskan efektivitas pendekatan berbasis pengalaman dalam pembelajaran Bahasa Inggris.

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References

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Published

2025-11-20

How to Cite

Que, S. R., Nursanti, R. R. ., Fienta, A. ., Ngadjen, S. A., Notanubun, F. F., & Marasabessy, H. . (2025). Debat Edukatif dan Permainan Interaktif Sebagai Media untuk Memotivasi Minat Belajar Bahasa Inggris Siswa SMA Negeri 26 Maluku Tengah. Jurnal Pengabdian Kepada Masyarakat Nusantara, 6(4), 5640–5648. https://doi.org/10.55338/jpkmn.v6i4.7640

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Section

Pendidikan dan Literasi Masyarakat