PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO DENGAN ADOBE CAPTIVATE MENGGUNAKAN MODEL ADDIE PADA MATERI RIAS FANTASI

Authors

  • Kurnia Uswatun Chasanah Universitas PGRI Adi Buana Surabaya
  • Ibut Priono Leksono Universitas PGRI Adi Buana Surabaya
  • Atiqoh Atiqoh Universitas PGRI Adi Buana Surabaya

Keywords:

Adobe Captivate, Learning Media, Fantasy Makeup

Abstract

This study uses video-based learning media that can be accessed on each student's laptop or PC in exe form which can be easily accessed. The development procedure applied in the development of learning media using Adobe Captivate uses the ADDIE development model. The ADDIE model has 5 stages, namely (Analyze, Design, Development, Implementation, Evaluation). The data collection instruments used in developing video-based interactive learning media using Adobe Captivate include questionnaires and media feasibility test instruments which include validators or material experts, media experts, and design experts so that they can produce an assessment of the development of learning media. The results of the assessment given by the expert validator are (1) the validation results of the design experts are 4.55 and a percentage of 91% are in the Very Eligible category, (2) the validation results of media experts are 4.63 and the percentage is 92.6% in the Very Eligible category, and (3) material expert validation results of 3.9 and a percentage of 78% in the Eligible category. In addition to validation from experts, tests were also carried out on small and large groups. For the small group test it is 4.1 and the percentage is 82% with the Very Eligible category, while the results for the large group test are 4 and the percentage is 80% with the Feasible category.

Downloads

Download data is not yet available.

References

A. A. Chandra, “Pengembangan Media Pembelajaran Berbasis Animasi Karakter Luka Bakar Dengan Teknik 3D Menggunakan Bahan Lateks Pada Mata Kuliah Penataan Rambut Dan Rias Fantasi,” J. Tata Rias, vol. 11, no. 2, pp. 13–23, 2021, doi: 10.21009/11.2.2.2009.

R. M. Putri, E. Risdianto, and N. Rohadi, “Pengembangan Media Pembelajaran Interaktif Dengan Menggunakan Adobe Captivate Pada Materi Gerak Harmonik Sederhana,” J. Kumparan Fis., vol. 2, no. 2, pp. 113–120, 2019, doi: 10.33369/jkf.2.2.113-120.

E. & Yudha, “Pengembangan Media Pembelajaran Interaktif Berbantuan Software Adobe Captive 9 Pada Mata Pelajaran Teknik Listik Kelas X TAV Di SMK 1 Sidoarjo,” J. Pendidik. Tek. Elektro, vol. 6, no. 01, pp. 77–83, 2017.

Z. Zakirman and H. Hidayati, “Praktikalitas Media Video dan Animasi dalam Pembelajaran Fisika di SMP,” J. Ilm. Pendidik. Fis. Al-Biruni, vol. 6, no. 1, pp. 85–93, 2017, doi: 10.24042/jpifalbiruni.v6i1.592.

Lianawati and D. Fitrayati, “Pengembangan Media Adobe Captivate Pada Materi Perdagangan Internasional Kelas Xi Ips Sma Negeri 18 Surabaya,” J. Pendidik. Ekon., vol. 5, no. 3, pp. 1–7, 2017.

Y. Prasetyo, “Pengembangan Media Pembelajaran Interaktif Berbasis Adobe Captivate 8 Pada Mata Pelajaran Software Aplikasi Program Dan Gambar Di Smk Negeri 1 Driyorejo-Gresik,” J. Pendidik. Tek. Elektro, vol. 5, no. 3, pp. 1045–1051, 2016.

Downloads

Published

2023-08-11

How to Cite

Chasanah, K. U., Leksono, I. P., & Atiqoh, A. (2023). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO DENGAN ADOBE CAPTIVATE MENGGUNAKAN MODEL ADDIE PADA MATERI RIAS FANTASI . Jurnal Sains Dan Teknologi, 5(1), 108-114. Retrieved from https://ejournal.sisfokomtek.org/index.php/saintek/article/view/1345